Thursday, February 15, 2007

Jaw Alignment For An Overbite

Classics - History

In line with the shmups, we saw earlier Spacewar! , SPACE INVADERS , GALAGA and GALAXY and even TEMPEST. In 1983 there was another game that is arguably a combination of some of the above. This is the Gyruss of KONAMI.
Basically the game mechanics are GALAGA style , but instead of a top-view perspective, using a closed 3D perspective, much like TEMPEST . This is called something like "tube shooter", because all elements of the game have their movement restricted to what looks like an invisible tube, and the star field was adapted to maintain the feel of this perspective.

Gyruss Galaga looks like a 3D perspective

Buuut, unlike TEMPEST, the tube does not take certain forms implicit or Ship movement is limited to a fixed number of positions. And again, this time it's not a game with vector graphics, raster but [as GALAGA ].
apparently was also the first arcade game to use stereo sound system. During the game appear
satellite groups, that if the environment is destroyed and the player has a shot gun, he will fire two shots at a time, and some other artifacts, such as asteroids or laser generators. Other than that the gameplay is very similar to GALAGA .
The game has had versions for various systems, such as C64, Atari 2600 and 5200, Colecovision, and NES [This version had some extra ingredients from the original]. For new systems a faithful adaptation of the game appears in compilations of classics such as KONAMI CLASSICS ARCADE KONAMI Playstation and Game Boy Advance COLLECTOR SERIES.
The game was designed by Yoshiki Okamoto, who after some conflicts with KONAMI was fired, finally entering CAPCOM, where he worked on games such as 1942 [also a classic shmups] and STREET FIGHTER series .
striking thing in the game has to do with the fact that it goes through several planets down to Earth. At the time it was developed, Pluto's orbit near Neptune [although normally it is, Pluto's orbit intersects that of Neptune and a small period of what is taken to cover it closer than the second, in this case was between 1979 and 1999] and this was respected in NES version which was first passed by Neptune and Pluto then by [in the direction of Earth.] However, in the arcade is passed by Neptune, but it never passes by Pluto, respecting the current definition of the solar system. Moreover, while in the arcade version will play Neptune to Earth, in the NES version covers the entire solar system, including the Sun, although not a planet.
saw? you can even learn something in my blog ... After say they play video games is bad ...

Sunday, February 4, 2007

How Bright Is A Lumen

Gyruss games - Spacewar!


At the time I said a couple of games to be disputing what the first video game in history. However, there is one I've left in the pipeline, and this is before PONG ... I'm talking about a game called Spacewar!

Spacewar! consists of two ships that shoot missiles

This game was produced in 1962 by Steve "Slug" Russell for the DEC PDP-1 system in the Massachusetts Institute of Technology [MIT], a digital computer produced in 1960.
consists of two spacecraft to be fired missiles at each other while must deal with the gravity of a star that is in your environment. The missiles are not affected by gravity [due to a limitation in processing capacity]. Both ships have limited fuel missiles. Could rotate in both directions, shoot, use the engine and a feature called hyperspace, allowing the ship disappear and reappear elsewhere on the screen, something useful to escape from enemy missiles ... peeeeero, you never know where will your ship, so it is as a last resort.
Slug and other characters, formed a sort of ad-hoc committee to decide what to do with the PDP-1 with the Type 30 tube screen [CRT], even before having it operational. This led to the idea of \u200b\u200bthe game, they need a good demonstration program to exploit the potential of this computer.
Russell was the chief programmer and his nickname "Slug" was given because it was dumb to do anything, even SpaceWar! At MIT they heard about the game and teased for it began, but that excuse did not have the necessary math routines for the moves. Alan Kotok got the routines, so the boy ran out of excuses and started to develop. After 200 hours of work finished the first version of the game.

Spacewar!
was created to test the capabilities of the PDP-1

The game proved useful for testing the overall performance of the PDP-1 and Type 30 tube display used [pictured left].
hit the market later arcade versions of the game, in 1971 Galaxy Game, Computer Recreations [may come to think of it the first commercial video games, and quite expensive, by the way], and in 1977 Space Wars Cinematronics with graphics display Vector [actually think that was the first to use this technology] and greater commercial success. In this release may be vestiges of what was then Atari ASTEROIDS, obviously not waste time watching the game Cinematronics stayed with all the success.
course and clones have also gone home versions of the game for various platforms, with additional details from the original game.
To date only one known functional PDP-1 at the Computer History Museum in Mountain View, California, after having been restored, and contains the Spacewar! working.