After the success of Mortal Kombat was sung that would have a sequel. Hand in hand with Midway in 1993 appears in Mortal Kombat 2 arcade. In the first game's story centers on a tournament facing Earth's chosen warriors against other Outworld, ruled by Shao Kahn. If the Outworld wins the tournament 10 times could invade Earth. At the time of the game and have won 9 times after defeating a powerful Shaolin monk named Kung Lao, but a new generation of warriors land has appeared. At the second game, the sorcerer Shang Tsung has failed to achieve victory for the tenth Outworld losing to Liu Kang. Shao Kahn then decided to organize a tournament in Outworld to the warriors of the earth can not refuse (with the aim of getting rid of them) or give way for the invasion.
Basically you could say that Mortal Kombat 2 stays true to its predecessor. However it has a twist that makes more than the original in many respects.
Technically you can see that the second part rather than in the first, especially visually, giving it the darker aesthetic graphics and less oriental style, but with a more vivid color palette. Also in this second part has been made more artwork on top of the scan, while maintaining the original style that characterized Mortal Kombat. Regarding the noise level, we used a superior sound hardware to that used in the first half, with new compositions.
Its gameplay is intact, although they have added and improved some moves, and has endowed the more dynamic game. One thing that you can criticize the game is its greatly increased the difficulty in single player mode, due to overcapacity fighters to predict and counter our moves. One idea which I think was quite successful with this game was to make the game less seriously, especially at auctions end, growing more exaggerated fatalities, incorporating Babalities [which makes the rival in a child], and Friendships [which are like Fatalities playful or friendly]. There are also new Stage Kombat Fatalities like Tomb and The Dead Pool.
The amount of characters available has increased, adding some of both the Earth and the Outworld.
During the game you can see more details or flashy fun. The most obvious is to see appear Dan Forden's face, the sound designer of Mortal Kombat and Mortal Kombat 2, saying "Toasty!" when we give an uppercut to the opponent [the expression came from the original Fatality Scorpion that burns the opponent].
also no lack of rumors of hidden playable characters in this version, as Sonya, Kano, Ermac, which were later denied.
The name of the secret character Noob Saibot is composed of the names of the creators of Mortal Kombat , Ed Boon and John Tobias.
Yes there are some new secret characters to meet: Jade, Kitana a murderer like that can not be damaged by projectiles, Noob Saibot, a ninja-like shadow skills and tremendous speed Scorpion, and Smoke, a ninja in a gray suit with similar skills. About
most notable conversions, let's start with that of Superna. Developed by Sculptured Software, this port has great quality and this time it was decided not to censor violent elements of the game, but applies a warning on the game box warning about its content unsuitable for children. The Mega Drive version of Probe Entertainment also has been spared censorship without any special code, but does not enjoy the high quality graphics and sound that has the SNES version, due to limitations of the console. Like its predecessor, the Game Boy version has been quite low because of their limitations, both in characters such as special moves. Something similar happens with the version for Master System and Sega Game Gear.
again the PC version turns out to be the most faithful to the arcade. Even in Japan launched a version for Playstation, but has the disadvantage of loading times, plus it changed the sound tracks on CD for the format of your sound system. There is still more
to do in this saga, stay tuned!
Related