Well, we continue to Ghosts' n Goblins. We agreed to comment on what other games left in the series. There was no news on when the system of game mechanics is almost same in every game, but we have added detail and higher quality, more than anything. The first was launched in 1988 and is Ghouls'n GHOSTS [Dai Makaimura his name in Japan]. In this game kept the mechanics with some extra skills to Arthur. Now you can shoot up arms to facilitate air attack demons. Also in the coffers can find new weapons and golden armor that lets you load power to launch a special magical attack that will depend on what weapon carry. I suppose this is intended to soften a bit the devilish difficulty with the original ... which still remains extremely high. In fact something that is not mentioned in the above item is to be covered all levels except the last one twice to see the true ending. And for a change, in this sequel is to get the second Psycho Cannon carrying the gun because Lucifer [who kidnapped the princess this time] is only vulnerable to this weapon. Technically
have improved the graphics [hardware thanks to the CPS-1, the same used in games like Final Fight and Street Fighter 2 ] as the noise. Ports
home? Miscellaneous: Amiga, C64, Sega Genesis, Master System, etc.. I can not comment because I have not had occasion to try [imagine that the Amiga version should be pretty good, especially the noise, but do not know ...]
few years later [1991 to be precise ] came the sequel [is somewhat confusing as to whether it is a sequel or a port on the similarities as well this did not come out in arcades] in Ghouls'n GHOSTS. But initially launched only for Superna's horse Nintendo battle this year. And how they called? Nothing obvious: SUPER Ghouls'n Ghosts [Cho Makaimura in Japan]. The game is sooo similar in graphics and audio to Ghouls'n GHOSTS, but are a little different levels and also to confront the enemy [a giant demon called Sardius]. It also maintains other characteristics such as gold armor that allows to load and launch an attack to magic [although they have also added another armor that enhances the power of weapons]. Also added a double jump to Arthur that I do not stop using throughout the game, you will need. And not to miss the custom CAPCOM decided we should go twice this game also to defeat Sardius. This game was ported
long after other systems such as Playstation, Saturn, Game Boy Advance, PS2 and XBOX. But except for the Game Boy Advance, all others are part of Capcom Classics compilations [which include the previous games].
Know that this game was not spared the pathetic political censorship of Nintendo USA, and Japan that were crosses version of church, became the crosses of life [with the head in a circle] ... YOU NEED! YOU NEED!
Finally in 2006 appeared a new exclusive game for PSP [for now], the portable Sony, which responds to the name of Ultimate Ghosts' n Goblins [Goku Makaimura]. This
keeps the essence of the original game
new version retains the essence of the game, but adds many items, weapons, armor, spells and enemies too. The argument has not changed, but given the number of objects that can be found, has broken a little the linearity of the game [and you can save game! Super good in Game Boy Advance GNG also leave you, not SNES, but the other ports do not know] by an item that can lead to certain levels. And some of these items affect the final game we will see, if we let him, because they can patearnos at first like the previous games as we get [or rather, what it does not get].
Despite the change of aesthetic decided to keep the style side-scrolling game CAPCOM
Technically not seem to have neglected the game, both the graphics and the sound. While the aesthetics have migrated to 3D graphics, I think they have done well to keep side-scrolling style of the game [if they had tried to make a 3D world some fans [if you have them] have been scandalized].
put his stamp on the genre of fighting games. But
I could read there, SSF2 was prematurely released due to the emergence of a strong competitor, Mortal Kombat 2 [saga will soon appear on these lines], and actually the version that was originally intended to publish the Turbo.
Improvements to the original as the possibility of using the 4 bosses previously unavailable, some new moves or improved further that Ryu and Ken no longer have identical skills and the Original and the Turbo version [how not ] top speed well in the game.
Champion Edition version
... Related
Well, games have had several movies together. Remember Matrix? Just left the movie released the game [obvious conclusion, the game came while preparing the film ... marketing strategy, say ... But this must have been one of the first. Remember the Disney movie TRON? because this game was designed in conjunction with the movie and went out of the hands of the same year, Bally Midway in 1982.