Friday, January 26, 2007

Cat Generators In Mysore

Classics - Ghost'n Goblins - Part II

Well, we continue to Ghosts' n Goblins. We agreed to comment on what other games left in the series. There was no news on when the system of game mechanics is almost

Armor Gold allows you to use special powers

same in every game, but we have added detail and higher quality, more than anything.
The first was launched in 1988 and is Ghouls'n GHOSTS [Dai Makaimura his name in Japan]. In this game kept the mechanics with some extra skills to Arthur. Now you can shoot up arms to facilitate air attack demons. Also in the coffers can find new weapons and golden armor that lets you load power to launch a special magical attack that will depend on what weapon carry. I suppose this is intended to soften a bit the devilish difficulty with the original ... which still remains extremely high. In fact something that is not mentioned in the

must complete the game twice to finish

above item is to be covered all levels except the last one twice to see the true ending. And for a change, in this sequel is to get the second Psycho Cannon carrying the gun because Lucifer [who kidnapped the princess this time] is only vulnerable to this weapon. Technically
have improved the graphics [hardware thanks to the CPS-1, the same used in games like Final Fight and Street Fighter 2 ] as the noise. Ports

home? Miscellaneous: Amiga, C64, Sega Genesis, Master System, etc.. I can not comment because I have not had occasion to try [imagine that the Amiga version should be pretty good, especially the noise, but do not know ...]

few years later [1991 to be precise ] came the sequel [is somewhat confusing as to whether it is a sequel or a port on the similarities as well this did not come out in arcades] in Ghouls'n GHOSTS. But initially launched only for Superna's horse

is not clear if the SNES version is a port or a sequel

Nintendo battle this year. And how they called? Nothing obvious: SUPER Ghouls'n Ghosts [Cho Makaimura in Japan]. The game is sooo similar in graphics and audio to Ghouls'n GHOSTS, but are a little different levels and also to confront the enemy [a giant demon called Sardius]. It also maintains other characteristics such as gold armor that allows to load and launch an attack to magic [although they have also added another armor that enhances the power of weapons]. Also added a double jump to Arthur that I do not stop using throughout the game, you will need. And not to miss the custom CAPCOM decided we should go twice this game also to defeat Sardius. This game was ported
long after other systems such as Playstation, Saturn, Game Boy Advance, PS2 and XBOX. But except for the Game Boy Advance, all others are part of Capcom Classics compilations [which include the previous games].
Know that this game was not spared the pathetic political censorship of Nintendo USA, and Japan that were crosses version of church, became the crosses of life [with the head in a circle] ... YOU NEED! YOU NEED!

See the photos: Left - Japan
Finally in 2006 appeared a new exclusive game for PSP [for now], the portable Sony, which responds to the name of Ultimate Ghosts' n Goblins [Goku Makaimura]. This
Ultimate Ghosts' n Goblins


keeps the essence of the original game

new version retains the essence of the game, but adds many items, weapons, armor, spells and enemies too. The argument has not changed, but given the number of objects that can be found, has broken a little the linearity of the game [and you can save game! Super good in Game Boy Advance GNG also leave you, not SNES, but the other ports do not know] by an item that can lead to certain levels. And some of these items affect the final game we will see, if we let him, because they can patearnos at first like the previous games as we get [or rather, what it does not get].





Despite the change of aesthetic decided to keep the style side-scrolling game CAPCOM Technically not seem to have neglected the game, both the graphics and the sound. While the aesthetics have migrated to 3D graphics, I think they have done well to keep side-scrolling style of the game [if they had tried to make a 3D world some fans [if you have them] have been scandalized].

By the way, this game at first thought to call it Extreme Ghouls'n Ghosts, but it seems they changed their minds ... I guess I would like to associate more with the original, as another alternative sequel ... but those are just my digressions ...


Wednesday, January 24, 2007

Trendy Plus Size Dress

Classic - Classic



fight with all kinds of monsters

relentlessly haunt us

back in time to discuss another classic platformer. Remember a game where we went to a cemetery full of zombies dressed in knight's armor? For this game we play: Ghost'n Goblins [ or MAKAIMURA in Japan, something like "demonic village", I think ... I need a friend who knows Japanese ...]


The game is extremely difficult

These levels were platform type free-scrolling [the screen can scroll in any direction during the game to cross it]. The game had good graphics and more one will remember any of their tunes.
sinned But what could be a problem: a gross difficulty. The game [I never got to finish it, although I played a little] I understand it is quite difficult. The enemies do not stop appearing from all sides without resting, and not so simple to get used to the mobility of Arthur. And do not have great defenses. At the slightest impact, our armor disappears, leaving in their underwear.





Arthur in his underwear! Fortunately we can find an occasional boost for our armor along the way, but I said, are quite rare. So

and everything had its popularity and was ported to several systems, from PC and Amiga to handhelds such as Game Boy Color and WonderSwan, through the NES and Commodore 64, among others.

Sequels? It has some, but that's another letter to chapter ...

Soon, more action platformer ... Related



PC - Ghosts' n Goblins

Wednesday, January 17, 2007

Scandinavia House Blueprints

Ghost'n Goblins - SUPER STREET FIGHTER 2





Akuma!
SF2 put his stamp on the genre of fighting games. But The saga did not end there. After
SF2 Turbo

appeared a new extension of the game in 1993 called SUPER STREET FIGHTER 2 - The new challengers, with some notable changes. The most important was the inclusion of four new

The intro of the game was renewed
characters: Cammy, a British fighter and the second woman in the game, Dee Jay, a Jamaican DJ techniques kickboxing, Fei Long, SF version of Bruce Lee, it is also an actor and physically similar, and T. Hawk, a Mexican Indian [but with a look more reminiscent of a Native American] large with techniques similar to Zangief, but a bit more agile.


The game has changed a bit the aesthetic of its predecessor New techniques? groups. Existing scenarios were tweaked as well as elements of the game's interface, including a combo counter blows, with extra points. It also changed the splash screen for better preparing an animated Ryu Ha-dou-ken. Movements have also been added and improved others, and the character animations, including a large palette of colors (eight, for use in version Tournament Battle where eight



The Turbo version can make

SUPER COMBOS when energy bar is full players can participate in a tournament) to choose for your character. Ryu and Ken were more different in their styles of fighting, giving their attacks its own characteristics, they also adjusted the balance of skills of the characters. These graphical improvements

guess possible by the new hardware used for this game, called CPS-2 [Capcom Play System 2]. To


SF2 Turbo was used CPS-1.



have added four new fighters to choose

But the most noticeable change is seen in the sound. It began using the system Capcom QSound surround [but also implemented in Stereo], and all sounds, tracks and vocals were improved.
In 1994 appears an enhanced version of this game called SUPER STREET FIGHTER 2 TURBO [X GRAND MASTER CHALLENGE in Japan]. Including speed and difficulty as well as aesthetic enhancements and new movements in some fighters. But the two most notable were the emergence of a new secret character called Akuma [or Gouki in Japan], and the possibility of high-damage special moves called Super Combos, which continued to be used and improved in subsequent series of the game.



Related

Super Street Fighter II - Game FAQ

Super

Street Fighter II Turbo - Game FAQ






Tuesday, January 9, 2007

Knee Braces Closed Open Patella Difference

Milestones of videogames - STREET FIGHTER 2

    continue with more fighting games as I anticipated. We had talked about
  • STREET FIGHTER, but one that made his school was then STREET FIGHTER II - THE WORLD WARRIOR. Capcom brought the game to arcades in 1992, with overwhelming success.

The game introduced many innovations to the genre and fantastic gameplay that made it very addictive. It has a range of 8 characters to choose from, including a beautiful and deadly woman [Chun-Li, one of my favorite characters throughout the series], which is unusual, plus 4 more difficult bosses, all with different abilities and special powers. It remained to Ryu and Ken, the protagonists of the first SF. Everyone had a personal history whose end you could see the end of the game, something that did not look then. Technically, the game also emphasized both in graphics, animation, high-precision control and sound [with an assortment of voices, some not so common then]. The hardware used for the arcade was the Capcom System 1, the same used for other high quality games, as was

FINAL FIGHT.

Ken and his Dragon Punch Since the boom began in 16-bit consoles like Sega Genesis and Super NES [and Japan also PCEngine] conversion of the game were released for these consoles, for both the original Super NES version and the Turbo Champion Edition and Hyper Fighting, while for Genesis and PCEngine only the latter. Over time, more were found ports to various consoles and computers [mostly for other companies], but the version of Superna was notable for being the first and great fidelity in all respects to the arcade, but after the battle with balanced SEGA the Genesis version. Appeared
also

Champion Edition Turbo version has a top speed
the original

lots of pirated versions of the game for 8-bit Famicom [the Street Fighter 3 for Famicom pirate but it was great], which Capcom has canceled plans for this release. Champion Edition and Turbo Improvements to the original as the possibility of using the 4 bosses previously unavailable, some new moves or improved further that Ryu and Ken no longer have identical skills and the Original and the Turbo version [how not ] top speed well in the game. But the surprises did not end here ... Something that became more special to the game was the ability to combine attacks while responding to the enemy, which then became popular as a combo of attacks. However, this came as a failure of the game's combat system, cutting the previous attack animation after initiating a special attack. This system is better developed in later games, but it's crazy that has emerged from a program error, no?

Champion Edition version can play with the bosses

Those familiar with the game may know that the leaders took a change of names to be migrated to USA and Europe. As originally their heads were M. Bison, an American boxer very violent, Balrog, a fast English bullfighter, Sagat, a Thai kickboxer who was the head end of the first STREET FIGHTER


and Vega [I have his powers? have my last name], a mysterious fighter-like dictator who uses dark arts. Peeeero, it appears that M. Bison was a parody [in Japan] Mike Tyson [if you see notice the resemblance] and you see that in the U.S. would not have liked and rotated names. Then renamed Vega M. Bison [and began what would be the M elucubrar now], became Balrog Vega [of course, a English surname] and M. Bison became Balrog. I guess that did not change because Sagat was a central character in the story [and came from the previous game]. This game came
some movies. One was an anime that was good and the other was a meat and bone adaptation starring VANDAMME and Kylie Minogue, among others ... but this movie sucks ... the truth that a total aberration and an embarrassment to the fans videogames ...
continue with the continuation of this saga soon, with

Super Street Fighter II ... Related


Street Fighter II: World Warrior - Game FAQ Street Fighter II: Champion Edition - Game FAQ

Street Fighter II Turbo: Hyper Fighting - Game FAQ

Where To Buy Fiberwig Mascara I Uk

The beginning of a revolution - STREET FIGHTER

return with more games for your enjoyment [?!?]. Returning to the series of fighting games [not beat'em up like Double Dragon], there is another game that stood out not so much despite achieving some success, but it was the precursor of another who did. STREET FIGHTER We talk about the beginning of a saga that has no end.
  • The game was released in 1987 to Japan CAPCOM hand. The idea, as Karate Champ is participating in a tournament by defeating a series of characters in fighting one by one to two rounds of three. Here the only person available was Ryu [if got other players take the character Ken, with identical skills] and 10 fighters had to face to win the tournament. The available character some special moves like the hadouken [the Fireball], although very difficult to perform because of the movement system. These attacks could destroy the balance of the game because the opponent could end in a couple of moves. The game introduced a control system in its initial version control 8-way and 2 buttons as defined pressure force of the blows. This was replaced with 6 buttons in its final version, because the gamers were the two buttons cake, set to be adopted in dozens of later games, and even other companies. Several game characters come to life in later installments of the saga, with new attacks.
  • The game was only ported to the TurboGrafx CD and PC [DOS, by Hi-Tech Expressions], but later appears in CAPCOM classics packs for existing game consoles such as PS2.
  • The game design director, Takashi Nishiyama, later goes on to SNK CAPCOM, giving life to several series of games in this company, such as Fatal Fury and Art of Fighting, which you can see some similarities between characters as Ryu or Ken from Street Fighter and Ryo Sakazaki from Art of Fighting, for example. The same happened to the game planner, Hiroshi Finishi. Another curiosity of the game: Ken, suffers a paradox in its history in STREET FIGHTER ALPHA sequel, it is said that said that did not compete in the World Warrior tournament [to compete at this game] but in the martial arts tournament USA [note that there is Japanese Ryu as his running mate but American and rich boy ], where he defeated the then champion Nash [renamed Charlie, in the USA version will know more about him in later deliveries, if you do not know the saga]. Well, this saga has for some time, so in time I'll show more of it [I do not want to gain as much, je]

  • Related

    D2nt List Items Picked Up

    Classics - CHAMP KARATE

    gender
    spent another very common today The gaming control, but had its origins over 20 years now. One of the first fighting game was known KARATE CHAMP. This creation of the company Technos Japan, was born in 1984, and the concept is super simple [I think there is not much to say about fighting games that essentially are all the same]: Two karate fight, embody one and if we win karateka will face another difficult and in another scenario. And in between tournaments, bonus stages.
    The difference with today's games is that the fighters had no energy bar, was more to the karate kid, a good shot right, gives medium to a point, and he earned two points, winning the match. You used two levers, no more buttons as is generally now.
    Ports? yes, Apple II, Commodore 64 and NES, the latter by Data East USA. We

    gender to another very common today, that of fighting games, but had its origins over 20 years now. One of the first fighting game was known KARATE CHAMP. This creation of the company Technos Japan, was born in 1984, and the concept is super simple [I think there is not much to say about fighting games that essentially are all the same]: Two karate fight, embody one and if we win karateka will face another difficult and in another scenario. And in between tournaments, bonus stages.
    The difference with today's games is that the fighters had no an energy bar, it was more to the karate kid, a good shot right, gives medium to a point, and he earned two points, winning the match. You used two levers, no buttons and is more general now.
    Ports? yes, Apple II, Commodore 64 and NES, the latter by Data East USA.

    prontito follow a little line ... keep tuned

    Contraindications Facial/electrica Work

    Games peliculeros - TRON

    Well, games have had several movies together. Remember Matrix? Just left the movie released the game [obvious conclusion, the game came while preparing the film ... marketing strategy, say ... But this must have been one of the first. Remember the Disney movie TRON? because this game was designed in conjunction with the movie and went out of the hands of the same year, Bally Midway in 1982. The game consists of 4 subsets resolve to move to the next level of difficulty, a total of 12. One popular one is the scene of the bikes, but has a curious ... in the movie the main character manages the bike blue and yellow enemy, and the game are reversed. There was a sequel called
    Discs of Tron [1983], which is the scene where the characters struggle with the movie discs. It planned to use as a fifth subset but did not finish the program on time and stayed out. Tron 2.0
    also came in 2003, which basically a first person shooter [type Doom], and although it delves into the thought that gives me almost nothing to the genre.
    If you want to discuss more things, give ground, I wanted to do short, je
    Greetings!!