Wednesday, January 17, 2007

Scandinavia House Blueprints

Ghost'n Goblins - SUPER STREET FIGHTER 2





Akuma!
SF2 put his stamp on the genre of fighting games. But The saga did not end there. After
SF2 Turbo

appeared a new extension of the game in 1993 called SUPER STREET FIGHTER 2 - The new challengers, with some notable changes. The most important was the inclusion of four new

The intro of the game was renewed
characters: Cammy, a British fighter and the second woman in the game, Dee Jay, a Jamaican DJ techniques kickboxing, Fei Long, SF version of Bruce Lee, it is also an actor and physically similar, and T. Hawk, a Mexican Indian [but with a look more reminiscent of a Native American] large with techniques similar to Zangief, but a bit more agile.


The game has changed a bit the aesthetic of its predecessor New techniques? groups. Existing scenarios were tweaked as well as elements of the game's interface, including a combo counter blows, with extra points. It also changed the splash screen for better preparing an animated Ryu Ha-dou-ken. Movements have also been added and improved others, and the character animations, including a large palette of colors (eight, for use in version Tournament Battle where eight



The Turbo version can make

SUPER COMBOS when energy bar is full players can participate in a tournament) to choose for your character. Ryu and Ken were more different in their styles of fighting, giving their attacks its own characteristics, they also adjusted the balance of skills of the characters. These graphical improvements

guess possible by the new hardware used for this game, called CPS-2 [Capcom Play System 2]. To


SF2 Turbo was used CPS-1.



have added four new fighters to choose

But the most noticeable change is seen in the sound. It began using the system Capcom QSound surround [but also implemented in Stereo], and all sounds, tracks and vocals were improved.
In 1994 appears an enhanced version of this game called SUPER STREET FIGHTER 2 TURBO [X GRAND MASTER CHALLENGE in Japan]. Including speed and difficulty as well as aesthetic enhancements and new movements in some fighters. But the two most notable were the emergence of a new secret character called Akuma [or Gouki in Japan], and the possibility of high-damage special moves called Super Combos, which continued to be used and improved in subsequent series of the game.



Related

Super Street Fighter II - Game FAQ

Super

Street Fighter II Turbo - Game FAQ






0 comments:

Post a Comment