Sunday, May 20, 2007

Atheros Stuurprogramma's

SHMUPS History - Gradius

Gradius
may be considered a continuation of another game called Scramble

Following
more shmups, we find one that has been very influential in the genre and has set some groundwork for the shooters who are up to today.
If any sounds the relationship of the phrase "Destroy the core!" video games, you'll know what we mean. Yes, it is neither more nor less than the Gradius series.
Gradius is a side scrolling shooter that was the street in 1985 by the hand of KONAMI. It could be considered the continuation of another similar game called SCRAMBLE.
In commandeer a ship called Gradius Vic Viper and tour levels full of enemies until you reach a boss level, classical mechanics shmups.






Gradius scenarios
had some private elements, as is full
statues of Easter Island

But what was so special Gradius? Introduced some interesting innovations that greatly affects the gameplay of the series and are like his trademark [if you have not Gradius].
Earlier I mentioned a phrase, "Destroy the core. Gradius bosses incorporates large, vulnerable but not everywhere, but will have a "heart" or core properly identified, usually protected but occasionally vulnerable and that it's time to fill it with shots. So when to approach the boss level, a voice crying in the game "Destroy the core!" or some other weakness, according to the head.
The other feature, and most own games in the series, is the system of power-ups. Unlike other games, different items are not obtained. We offer a menu of powerups visible on the screen, and as we accumulate items we can simply choose which power-up enable to improve our craft. We have power-ups to increase the speed of the ship, land attack missile, projectile other options principal, a shield and a special "Option", which are entities that mimic the movements and firing of the Vic Viper dramatically increasing our ability to attack, plus they are invulnerable.

Gradius introduced a system of power-ups which accumulate
to select items you want








"Destroy the Core!" is a key phrase in the saga

Gradius games of the series have had numerous ports to consoles and home computers. On these versions is an interesting detail about the cheats. There is [do not know if it is applied in the recent creations of KONAMI] a code of "legendary" KONAMI, with small variations who put in many of their games, and this was no exception. The typical version of the code is Up, Up, Down, Down, Left, Right., Left, Right., B, A, and for example in the NES version provides many of the power-ups available at the Vic Viper . But there is an exception to the SNES version of Gradius III. If you enter the same code as the NES, instead of getting the power-ups, the ship is destroyed. To achieve the desired effect, it changes where you left and right. by L and R buttons respectively.

Parodius series is a parody
other Konami games, especially Gradius

then KONAMI developed a series of games to laugh at their own games and characters. The series is called Parodius, and his name is the result of combining PARODY and Gradius, it takes many technical features and gameplay of this game, but also takes some TwinBee Pop'n ingredients, and perhaps a bit of culture Japanese. These games are technically very good, colorful and playability, with a more caricatured than Gradius. In the first game can choose between several characters with different characteristics: Pentarou, Penguin Adventure Penguin, Gambaro Goemon Goemon series, the game Popolon Knightmare, Takosuke [Octopus in USA], a nice pulpit, and of course a caricatured version of the Vic Viper. Enemies of all sizes and colors, and very strange too, marching along this series of games. However, not every game of the series have come out of Japan. Only Parodius Da! and Gokujo Parodius [The second and third games chronologically] have just come to Europe. Related

Monday, May 7, 2007

Istqb Sample Online Exams

SHMUPS History - COMMANDO

Commando was a great influence on other vertical shooters
after


This time we have to another classic between SHMUPS. CAPCOM in 1985 stands out with another game that inspired many others who came with time. Yes, I mean COMMANDO ["Senjo no Ookami" in Japanese, which translates as "Battlefield of the Wolf."]
COMMANDO is a vertically scrolling shooter in which stars as Super Joe, a soldier who must face a large number of troops over several levels. For it has a machine gun with unlimited ammunition that can shoot in 8 directions and a limited charge that can only throw grenades forward but with some expansive power. Along the way, Super Joe could also rescue prisoners of war in the hands of the soldiers who attack.




the end of the level we expect a strong
or a bridge that goes
an officer commanding troops

The popularity of this game was curious, since you do not have juegador power-ups and range weapons, meaning that its gameplay is somewhat limited compared to other games like that out at the same time, like Ikari Warriors. Obviously the gameplay of the game was cleverly designed with a dose of frantic action, a pretty good technical quality for the time and the emergence of casual blockbusters like Rambo. Ports have been made
game for many systems, such as C64, Spectrum, NES 8-bit, Atari 2600 and PC, not counting compilations of classic next generation consoles like PS2. I found myself reading with a curiosity about the Spectrum version. Elite Software had acquired the rights from Capcom to perform this conversion, but the problem arose that a Japanese company made a program called "Who dares wins" that apparently violated the rights of copyright. This led to courts and prohibited the distribution of the game for a season.


Commando could be considered the basis of the current first person shooters
as Doom

This and a film based on the game's plot increased the interest and expectations about the version of Spectrum. But according to some critics, the Spectrum version did not have a acceptable graphics quality and the great interest aroused in the game made him a version acceptable despite its mediocre gameplay. COMMANDO
has imposed its subsequent influence on popular games like Mercs, Ikari Warriors, Gun Smoke [also CAPCOM], to name a few. I would venture that could also be considered the basis of first person shooters we know today, such as the DOOM saga, a huge commercial success.