Monday, May 7, 2007

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SHMUPS History - COMMANDO

Commando was a great influence on other vertical shooters
after


This time we have to another classic between SHMUPS. CAPCOM in 1985 stands out with another game that inspired many others who came with time. Yes, I mean COMMANDO ["Senjo no Ookami" in Japanese, which translates as "Battlefield of the Wolf."]
COMMANDO is a vertically scrolling shooter in which stars as Super Joe, a soldier who must face a large number of troops over several levels. For it has a machine gun with unlimited ammunition that can shoot in 8 directions and a limited charge that can only throw grenades forward but with some expansive power. Along the way, Super Joe could also rescue prisoners of war in the hands of the soldiers who attack.




the end of the level we expect a strong
or a bridge that goes
an officer commanding troops

The popularity of this game was curious, since you do not have juegador power-ups and range weapons, meaning that its gameplay is somewhat limited compared to other games like that out at the same time, like Ikari Warriors. Obviously the gameplay of the game was cleverly designed with a dose of frantic action, a pretty good technical quality for the time and the emergence of casual blockbusters like Rambo. Ports have been made
game for many systems, such as C64, Spectrum, NES 8-bit, Atari 2600 and PC, not counting compilations of classic next generation consoles like PS2. I found myself reading with a curiosity about the Spectrum version. Elite Software had acquired the rights from Capcom to perform this conversion, but the problem arose that a Japanese company made a program called "Who dares wins" that apparently violated the rights of copyright. This led to courts and prohibited the distribution of the game for a season.


Commando could be considered the basis of the current first person shooters
as Doom

This and a film based on the game's plot increased the interest and expectations about the version of Spectrum. But according to some critics, the Spectrum version did not have a acceptable graphics quality and the great interest aroused in the game made him a version acceptable despite its mediocre gameplay. COMMANDO
has imposed its subsequent influence on popular games like Mercs, Ikari Warriors, Gun Smoke [also CAPCOM], to name a few. I would venture that could also be considered the basis of first person shooters we know today, such as the DOOM saga, a huge commercial success.

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