Monday, March 22, 2010

What Is Better Onyx Graboid Or Pearl Graboid

desings, THE LEGEND CONTINUES ...

Lunar: Eternal Blue (ルナ エターナルブルー, Runa Etānaru Buru?) Is a role-playing game developed by Game Arts and Studio Alex for the Sega-CD, is the direct sequel to Lunar: The Silver Star was originally the game launched in December 1994 in Japan, and in North America in September 1995 by Working Designs. Eternal Blue is a game expanded and improved technical level of its prequel, and uses all the capabilities of the Sega CD to the limit, including more detailed graphics, more elaborate animated sequences, and more voice acting. the reviews were very good, giving particular merit in English dubbing and overall use of the benefits of the cd.
The game was a remake in 1998 called Lunar 2: Eternal Blue Complete.



HISTORY ...
thousand years after the events of The Silver Star, the game follows the adventures of Hiro, a young explorer and adventurer who meets Lucia, a visitor from the distant star Blue, with a mission to stop Zophar, an evil god with the power to destroy the world. During your adventure to the world of Lunar travez, Hiro and Lucia join a unique group of adventurers, including Jean, a dancer with a dark past, morbid Ronfar Sinica and a priest, Lemina, a sorceress in the city of Vane to muxos dreams to fulfill and Leo, the guerdian of Althena, double standards affecting it.

The script Lunar: Eternal Blue was written by novelist Kei Shigema, who previously gave us the history of The Silver Star working with the world designed x Kensai Sato, Shigema attempt to give us a story that is not directly to the original safety but that would give us more myths and adventures in the world of Lunar. The story begins with a woman trapped in a deep sleep in a great strength. she wakes up and admire a world devsatado, snowy and lifeless, the Blue Star. She stares at the sky and see the world of Lunar. Meanwhile

the Lunar surface, a young man named Hiro is exploring an ancient ruin with her friend Ruby, who is a creature resembling a winged cat, there are a jewel, called the eye of the dragon. leaving the place know Leo, leader of the guard Althena, a military team to serve the goddess, who tells them about rumors of a "destructive" Althena ah seen his power to appear in that area. Leo visit to an archaeological Hiro's grandfather called Gwyn, in home in the desert Salyan, who tells him that there nad been no ah, Leo is up and the group sees a light in the distant blue tower and decide to investigate. jewelry using the dragon's eyes deep into the tower, and on the top floor meet Lucia, who says he came to Lunar to stop a catastrophe, she wants to meet with Althena, the only one able to help, but the leader Leo Althena guard knows she is a destroyer and we want to eliminate it, Leaving the tower Zophar the god of darkness who awoke from a long sleep to take away his powers Lucia and Hiro, and Ruby Gwin realize that she is not a destructive and tells the truth, knowing Ronfar, Jean and Lemina, they will have to travel through the world of Lunar is captured avoiding Althena the guard must reach the Holy City PENTAGULIA, city of the goddess Althena, to prevent evil Lucia's ahead.


The character designs by Toshiyuki ran Kubooka

GAMEPLAY AND TECHNICAL DETAILS ...
Lunar: Eternal Blue is a traditional RPG with 2D backgrounds and graphics. The game is prrsentado with a view from above with settings and characters made out of sprites. The gameplay is similar to Lunar: The Silver Star, and the historical detail and told with animation sequences, and an hour of spoken dialogs.




Graphs and details have been improved in this sequel

The main map is designed in 2D with high-quality graphics, the design of the map brings a great world to explore, random battles will be present as you travel from one town to another, people are well designed, with muxos places to explore, and talk to the NPC you can find out the history and progress to fully delve into the world of Lunar.
The cells are suitable difficulty, great ingenuity by Game Arts that traps the cells now have a poko qt difficult existence, poisoned floors, doors and switches to find secret passages and secret codes invisible t will be waiting.




Forests FUTURIT secret entrances and scenarios are among the new destinations are in

Lunar Eternal Blue Eternal Blue The battles are random which opens into a special field and use haras magic and special attacks to defeat the monsters. the character may move freely in the field depending on your level range you have, so it may make ranged attacks depending on the weapons or magic to take the character. The battle system was improved by The Silver Star and includes a new option to accommodate your characters, besides being more sophisticated and have better graphics and effects. The characters gain experience levels and will become stronger, there is also the new option of "magic points" you won in the fighting, which will give t have access to more powerful spells and new spells, a negative thing is q q also each recording your progress in the game RAM memory of the sega cd you will be charged a certain amount of magic points, q occurs only thing in the American version. One thing worth noting is q the game's bosses will come now separated into several parts, ie to defeat hands must destroy or so others xtremidades to kill them.





supernatural effects and enemies are detailed Part of the new battle in Lunar


The game's bosses are now more fierce, with more parts you have to eliminate before they quit



animation sequences are paramount

DEVELOPMENT ...
Lunar: Eternal Blue was developed by Game Arts and Studio Alex, with the address of Yoichi Miyagi, Kei Shigema the script, the concept of a god game is reminiscent oppressive Sun Wukong, the hero of the epic adventure china, could never escape from the palm of Buddha. Shigema said that in his mind were the images of a god despising humans. Eternal Blue took three years for its realization and cost $ 2.5 million to produce, contains muxos more dialogue than its prequel. The game was developed by the original team of The Silver Star, as its predesesor the game features animated sequences, developed with support from Toshiyuki Kubooka who is also director of animation. as The Silver Star has spoken dialogue, only this time is one hour and fifteen minutes is not his predecessor.


Working
Design who previously brought us The Silver Star was responsible for giving us Eternal Blue. company headed by Victor Ireland, the game has new dialogs making allusion to pop culture. Working designs in collaboration with Game Arts implement new things for the American version, but difficulty and cost in battle to save your progress are new additions, plus a more developed artificial intelligence. As The Silver Star, Eternal Blue was bringing a manual art, which increased its value.




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