Wednesday, March 21, 2007

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History the SHMUPS - XEVIOUS


continue with the shmups in GameSanctuary. In 1982, Namco and Atari have one of the first vertical scrolling shmups that made school, XEVIOUS. The game imposed vertical bases for other recent shooters.

Xevious is one of the first vertical scrolling shooters

The mechanics are very simple, like most shooters ships. Commandeer a ship that must destroy any threatening object in its path. It was characterized by fairly good graphics for its time and great gameplay without rest, because the scroll does not stop. Commandeer the ship is capable of attacking air and ground enemies with bombs. It is also possible to scroll through the entire lower half of the screen. This provided a great gameplay to the game, making it addictive. Also included bosses in the game that must be destroyed to move forward.
A curious fact I've read, the maximum score that could be achieved was 9,999,990 points, after which the program ended abnormally and reset. Another detail was that when the game went from Japan to USA Shooting buttons and pumps were reversed.
In fact, I suspect that as many shmups, this was not so popular in the West, but it was a great success in Japan. I suspect, because for example a 16 bits as the PC Engine was extremely popular in Japan and many of their games were shmups.
Of course, like many classics, it was ported to numerous systems, including NES, Spectrum, Amstrad, C64 and PC Engine, of course, among others. Have even gone mobile versions of Namco in recent years, and also for Game Boy Advance. And not missing in compilations like Namco Museum series.
soon follow with more.

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SHMUPS History - DEFENDER

Until about 1980, shmups who had come on the market showed no activity beyond the screen where our ship, space warrior, and other variants were found. Even if you already have one with scrolling as SKY RAIDER . A classic that changed this was DEFENDER, launched in 1980 by Williams Electronics.
They realize that at this time was one innovation after another? now it's like that has stalled a bit of that [most beautiful graphics ever ... but more of the same in general in terms of gameplay].

Defender
activity also included off-screen

Well, this game introduced activity inside and outside of the screen where we were. It was a horizontal scrolling shooter with a space in which we could move quite freely, and we had a radar where see where they were targets or enemies. The scroll was very smooth, I must say, and had some sound effects. What was strange was the game's control system, a complicated thing to grab your hand to my taste. Instead of using the typical mechanical "lever movel with everywhere," moving up and down and we had a button to accelerate and another to reverse the ship was turning horizontally. Obviously we also had the shutter button and a couple extra for super bombs and "hyperspace" similar to that seen in ASTEROIDS [random place on the screen]. While very successful, was not as impressive as others, possibly intimidating the 5-button control.
The game has won many console ports 80, as the Atari 2600 and 5200, the Coleco, C64 and Game Boy, among the most popular. Recently for next generation consoles like Gamecube, PS2 and Xbox has been ported as part of Midway Arcade Treasures compilation. Due to the number of buttons used in the arcade, most of the old ports had to be adapted by altering the actual gameplay of the game.

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SHMUPS History - SKY RAIDER

After some time we resumed the line uneventful SHMUPS we continued with Gyruss.

Despite being innovative Sky Raider
had little success

We return back to 1978, then SPACE INVADERS had caused a sensation ... Looking for technological innovations [as usual ATARI, sorry that was not level marketer height] came a shmup [remember: abbreviation shoot'em up] with an interesting idea. His name? SKY RAIDER.
What was so special? Introduced the vertical scroll shooter, using a chipset to deform the bitmap used as a field, giving perspective and movement.
The game was to shoot at any target visible on the ground, from towers, cities, passing through bridges. Mechanics the game was very simple, since there was no enemy being shot, but had to move from level to accumulate a certain number of points on a time limit. Technically
is interesting for the time, although it seems that it was a game best remembered.