Until about 1980, shmups who had come on the market showed no activity beyond the screen where our ship, space warrior, and other variants were found. Even if you already have one with scrolling as SKY RAIDER . A classic that changed this was DEFENDER, launched in 1980 by Williams Electronics. They realize that at this time was one innovation after another? now it's like that has stalled a bit of that [most beautiful graphics ever ... but more of the same in general in terms of gameplay].
Well, this game introduced activity inside and outside of the screen where we were. It was a horizontal scrolling shooter with a space in which we could move quite freely, and we had a radar where see where they were targets or enemies. The scroll was very smooth, I must say, and had some sound effects. What was strange was the game's control system, a complicated thing to grab your hand to my taste. Instead of using the typical mechanical "lever movel with everywhere," moving up and down and we had a button to accelerate and another to reverse the ship was turning horizontally. Obviously we also had the shutter button and a couple extra for super bombs and "hyperspace" similar to that seen in ASTEROIDS [random place on the screen]. While very successful, was not as impressive as others, possibly intimidating the 5-button control.
The game has won many console ports 80, as the Atari 2600 and 5200, the Coleco, C64 and Game Boy, among the most popular. Recently for next generation consoles like Gamecube, PS2 and Xbox has been ported as part of Midway Arcade Treasures compilation. Due to the number of buttons used in the arcade, most of the old ports had to be adapted by altering the actual gameplay of the game.
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