Wednesday, March 21, 2007

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SHMUPS History - SKY RAIDER

After some time we resumed the line uneventful SHMUPS we continued with Gyruss.

Despite being innovative Sky Raider
had little success

We return back to 1978, then SPACE INVADERS had caused a sensation ... Looking for technological innovations [as usual ATARI, sorry that was not level marketer height] came a shmup [remember: abbreviation shoot'em up] with an interesting idea. His name? SKY RAIDER.
What was so special? Introduced the vertical scroll shooter, using a chipset to deform the bitmap used as a field, giving perspective and movement.
The game was to shoot at any target visible on the ground, from towers, cities, passing through bridges. Mechanics the game was very simple, since there was no enemy being shot, but had to move from level to accumulate a certain number of points on a time limit. Technically
is interesting for the time, although it seems that it was a game best remembered.

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