Sunday, April 29, 2007

Letter For Family Status

SHMUPS History - GUN FIGHT

Before proceeding forward in time, this time we go back again until 1975. On this occasion, the game that I have in hand I have certain characteristics that make it important in the history of video games.


Gun Fight could be considered the granddaddy of fighting games

FIGHT GUN is a game originally designed by TAITO [but other hardware and with the name WESTERN GUN] and marketed by MIDWAY in 1975. Simply is to control two of the Old West cowboys involved in a duel and filled with shots to win points.
The main merit of this game was to be the first arcade in using microprocessors instead of integrated circuits with transistors [remember that computers now use microprocessors with millions of transistors inside]. This type of hardware gave increased technical capabilities to games and was shown throughout the story with games that have been dating since then.
is also the first game that has been exported from Japan to the western world.
The game implements two checks, one for the player to move vertically and another to point to the opponent. It is also the first game that allows two players control two characters fight each other. Why does this matter? because although the game can be considered a SHMUP [It is], one could surmise that it was also the basis of fighting games like STREET FIGHTER , for example.

Sunday, April 22, 2007

Percinge Langue Monster Energy

SHMUPS History - SPACE HARRIER

Time after BUCK ROGERS, SEGA introduced another third person perspective shooter on the market.

The character has great freedom of movement


SPACE HARRIER was launched in 1985, presenting a graphical palette of colors important [about 6144 colors on screen], FM sound system that produced sounds and music more realistic.
The game consists of a character equipped with a engine runs levels dodging and attacking enemies with your gun in a surreal world of colorful and strange shapes enemies [you'd think the game designers ate some mushrooms before].

objects and characters are very strange




has 18 levels each with a particular enemy, and everything happens very quickly, similar to what I think happens AFTER BURNER [ SEGA also] dizzy enough to leave more than one.

also implemented the aforementioned sprite-scaling technique with the drawn shades and a soil-like checkerboard to give the illusion of depth, as well as freedom of movement on the screen, resulting in a great 3D feeling. SPACE HARRIER
also was one of the first arcade games to use a kind of cabin that is moved according to movement of the joystick.

The game was ported to several home systems such as PC-Engine version of which is a fairly faithful to the graphic quality arcade.

The game uses the sprite-scaling, shade and soil
looking
chess board to give a 3D feeling

Sunday, April 8, 2007

Percage Langue Monster Energy

SHMUPS History - BUCK ROGERS PLANET OF ZOOM

Buck Rogers uses sprite-scaling technique

to give a sense of depth
We

more SHMUPS. We have seen some of the first vertical and sidescrolling shooters, each with innovations to make it more addictive, visually attractive or realistic. SEGA

not stay outside with SHMUPS. In 1983 he released an arcade where he used a technique that improved and reused later. The game in question is called BUCK ROGERS - PLANET OF ZOOM, and it must control a spaceship that basically has to survive, avoiding obstacles and destroying enemy fleets over 8 levels.
BUCK ROGERS
is a third person perspective shooter, and the technique of which we speak is the SPRITE SCALING, which is enlarged by means of hardware sprites [moving elements on the screen] to give the impression that come to us. This technique was subsequently reused and improved in hits like RUN OUT.

The game is a third person perspective shooter


is assumed that the game is based on a science fiction character Buck Rogers called [originally Anthony Rogers], who starred in some novels Philip Francis Nowlan published in 1928 in a magazine called Amazing Stories. It also had film series and even 30 '. The point is that by lying character in the arcade is not seen no hair, except in the flyer of the game or the cabinet side of the game ...


was not a very popular game and that did not serve much the feature of highscores, it was free to continue endlessly.




was one of the first forays

gender SEGA

The sprite-scaling was used in

very popular games Out-Run