Time after BUCK ROGERS, SEGA introduced another third person perspective shooter on the market. SPACE HARRIER was launched in 1985, presenting a graphical palette of colors important [about 6144 colors on screen], FM sound system that produced sounds and music more realistic.
The game consists of a character equipped with a engine runs levels dodging and attacking enemies with your gun in a surreal world of colorful and strange shapes enemies [you'd think the game designers ate some mushrooms before].
has 18 levels each with a particular enemy, and everything happens very quickly, similar to what I think happens AFTER BURNER [ SEGA also] dizzy enough to leave more than one.
also implemented the aforementioned sprite-scaling technique with the drawn shades and a soil-like checkerboard to give the illusion of depth, as well as freedom of movement on the screen, resulting in a great 3D feeling. SPACE HARRIER
also was one of the first arcade games to use a kind of cabin that is moved according to movement of the joystick.
The game was ported to several home systems such as PC-Engine version of which is a fairly faithful to the graphic quality arcade.
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