Sunday, April 8, 2007

Percage Langue Monster Energy

SHMUPS History - BUCK ROGERS PLANET OF ZOOM

Buck Rogers uses sprite-scaling technique

to give a sense of depth
We

more SHMUPS. We have seen some of the first vertical and sidescrolling shooters, each with innovations to make it more addictive, visually attractive or realistic. SEGA

not stay outside with SHMUPS. In 1983 he released an arcade where he used a technique that improved and reused later. The game in question is called BUCK ROGERS - PLANET OF ZOOM, and it must control a spaceship that basically has to survive, avoiding obstacles and destroying enemy fleets over 8 levels.
BUCK ROGERS
is a third person perspective shooter, and the technique of which we speak is the SPRITE SCALING, which is enlarged by means of hardware sprites [moving elements on the screen] to give the impression that come to us. This technique was subsequently reused and improved in hits like RUN OUT.

The game is a third person perspective shooter


is assumed that the game is based on a science fiction character Buck Rogers called [originally Anthony Rogers], who starred in some novels Philip Francis Nowlan published in 1928 in a magazine called Amazing Stories. It also had film series and even 30 '. The point is that by lying character in the arcade is not seen no hair, except in the flyer of the game or the cabinet side of the game ...


was not a very popular game and that did not serve much the feature of highscores, it was free to continue endlessly.




was one of the first forays

gender SEGA

The sprite-scaling was used in

very popular games Out-Run

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